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	<title>Comments on: Visual Studio In-Game Advertising</title>
	<atom:link href="http://www.coolmarketingthoughts.com/2007/05/30/visual-studio-in-game-advertising/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coolmarketingthoughts.com/2007/05/30/visual-studio-in-game-advertising/</link>
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		<title>By: Aaron J Smith</title>
		<link>http://www.coolmarketingthoughts.com/2007/05/30/visual-studio-in-game-advertising/comment-page-1/#comment-90755</link>
		<dc:creator>Aaron J Smith</dc:creator>
		<pubDate>Fri, 06 Jul 2007 22:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.coolz0r.com/2007/05/30/visual-studio-in-game-advertising/#comment-90755</guid>
		<description>This makes sense, when movies got big, companies paid movies to display only there products, such as Coca-Cola, type of computers, and more. Now that video games are getting bigger, they will use them in any way possible to get something out there. Even better way for game companies to make more money is to have space for rent signs in games, mainly online ones, they could just have that space updated on the next online update for the game. I guess that you have to think outside the box.</description>
		<content:encoded><![CDATA[<p>This makes sense, when movies got big, companies paid movies to display only there products, such as Coca-Cola, type of computers, and more. Now that video games are getting bigger, they will use them in any way possible to get something out there. Even better way for game companies to make more money is to have space for rent signs in games, mainly online ones, they could just have that space updated on the next online update for the game. I guess that you have to think outside the box.</p>
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		<title>By: Ginga Agência Interativa &#187; Microsoft Visual Studio In-Game Advertising</title>
		<link>http://www.coolmarketingthoughts.com/2007/05/30/visual-studio-in-game-advertising/comment-page-1/#comment-86389</link>
		<dc:creator>Ginga Agência Interativa &#187; Microsoft Visual Studio In-Game Advertising</dc:creator>
		<pubDate>Wed, 27 Jun 2007 23:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.coolz0r.com/2007/05/30/visual-studio-in-game-advertising/#comment-86389</guid>
		<description>[...] Veja mais imagens no Coolz0r. [...]</description>
		<content:encoded><![CDATA[<p>[...] Veja mais imagens no Coolz0r. [...]</p>
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		<title>By: Franky</title>
		<link>http://www.coolmarketingthoughts.com/2007/05/30/visual-studio-in-game-advertising/comment-page-1/#comment-76166</link>
		<dc:creator>Franky</dc:creator>
		<pubDate>Mon, 04 Jun 2007 17:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.coolz0r.com/2007/05/30/visual-studio-in-game-advertising/#comment-76166</guid>
		<description>Interesting. Curious to see the results and also to see how you/Microsoft actually are going to &#039;measure&#039; the impact. Did you use a seperate url especially for these ingame ads ? We neglected to do so for Ford a while ago for a similar campaign. And could only rely on direct url entries in referrer logs as being part of the traffic coming from the ingame ads.</description>
		<content:encoded><![CDATA[<p>Interesting. Curious to see the results and also to see how you/Microsoft actually are going to &#8216;measure&#8217; the impact. Did you use a seperate url especially for these ingame ads ? We neglected to do so for Ford a while ago for a similar campaign. And could only rely on direct url entries in referrer logs as being part of the traffic coming from the ingame ads.</p>
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		<title>By: Erlend</title>
		<link>http://www.coolmarketingthoughts.com/2007/05/30/visual-studio-in-game-advertising/comment-page-1/#comment-74657</link>
		<dc:creator>Erlend</dc:creator>
		<pubDate>Wed, 30 May 2007 15:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.coolz0r.com/2007/05/30/visual-studio-in-game-advertising/#comment-74657</guid>
		<description>It&#039;s a good beginning, but the result is not always that good. It depends on the &quot;virtual&quot; enviroment whether the ad does the trick or not. Lucky the url looks sticky</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good beginning, but the result is not always that good. It depends on the &#8220;virtual&#8221; enviroment whether the ad does the trick or not. Lucky the url looks sticky</p>
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