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	<title>Comments on: Second Life Tour</title>
	<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/</link>
	<description></description>
	<pubDate>Thu, 08 Jan 2009 11:46:38 +0000</pubDate>
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		<title>By: Privacy 2.0 &#187; Blog Archiv &#187; Second Life Tour</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19234</link>
		<author>Privacy 2.0 &#187; Blog Archiv &#187; Second Life Tour</author>
		<pubDate>Wed, 25 Oct 2006 10:45:24 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19234</guid>
					<description>[...] Coolz0r - Marketing Thoughts gibt einen interessanten Einblick in Second Life.  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Coolz0r - Marketing Thoughts gibt einen interessanten Einblick in Second Life.  [&#8230;]</p>
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		<title>By: Ramas. &#187; links for 2006-10-25</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19272</link>
		<author>Ramas. &#187; links for 2006-10-25</author>
		<pubDate>Wed, 25 Oct 2006 15:24:46 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19272</guid>
					<description>[...] » Second Life Tour - Coolz0r - Marketing Thoughts Un Tour de Second Life&#8230; nada más chéquense la cantidad de marcas que existen en ese mundo virtual. (tags: secondlife marcas comunidades) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] » Second Life Tour - Coolz0r - Marketing Thoughts Un Tour de Second Life&#8230; nada más chéquense la cantidad de marcas que existen en ese mundo virtual. (tags: secondlife marcas comunidades) [&#8230;]</p>
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		<title>By: Giff Constable</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19276</link>
		<author>Giff Constable</author>
		<pubDate>Wed, 25 Oct 2006 16:20:56 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19276</guid>
					<description>Nice round up!  I'm glad you caught Electric Sheep projects Reuters, Starwood, Nissan... you might also check out Sony BMG's presence on the Media sim.  Our MLB.com projects have been a fun one too, although this has been more about events -- there's not much other than the stadium to look at when an event is not going on.  On the ad agency front, GSD&#38;M is about to launch as well (launch a real presence, that is, not a press release).</description>
		<content:encoded><![CDATA[<p>Nice round up!  I&#8217;m glad you caught Electric Sheep projects Reuters, Starwood, Nissan&#8230; you might also check out Sony BMG&#8217;s presence on the Media sim.  Our MLB.com projects have been a fun one too, although this has been more about events &#8212; there&#8217;s not much other than the stadium to look at when an event is not going on.  On the ad agency front, GSD&amp;M is about to launch as well (launch a real presence, that is, not a press release).</p>
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		<title>By: IQ Interactive Media Blog &#187; Blog Archive &#187; Brands in Second Life</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19280</link>
		<author>IQ Interactive Media Blog &#187; Blog Archive &#187; Brands in Second Life</author>
		<pubDate>Wed, 25 Oct 2006 17:09:22 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19280</guid>
					<description>[...] Wondering what brands are represented in the virtural world of Second Life? Take the tour here. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Wondering what brands are represented in the virtural world of Second Life? Take the tour here. [&#8230;]</p>
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		<title>By: Rob Fekete</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19299</link>
		<author>Rob Fekete</author>
		<pubDate>Wed, 25 Oct 2006 18:39:22 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19299</guid>
					<description>Saw this written today

Retro-Marketing
Marketing to People in Their First Life

I can vaguely recall the days when things were very different. 
People spent their time in a world filled with oxygen. It seems just 
like yesterday  OH MY  it was yesterday! Lets take a trip down 
memory lane shall we? The date is Jan 1st 1997, and people are 
starting to spend some time on this thing called the internet. 
Within a couple of years there was a hyper-saturated web with niche 
sites that had everything from exclusive glues to websites designed 
as destination locations for people in their mid 30s that had an 
affinity for poodles. Certain people claimed they would never leave 
the house again, and vowed to radically change their behavior.

Now we find ourselves in the 21st Century and the year 2006. The 
internet has just recently started living up to a portion of its 
hype. More people are connected than ever before. The internet is 
by far the greatest way to disseminate information to the masses at 
lightning speed thats ever been found. I learned this myself by 
building an on-line community. Turns out that people from around the 
world had similar things that they wanted to talk about  surprise! 
In my case, I am referring to experiential marketing. In this day 
and age, people spend dramatically more time on-line then marketers 
ever thought they would back in the early days.

But now, lets direct our attention to a current on-line phenomenon 
that has recently been discovered by the media. I am referring to 
the on-line role-playing game Second Life produced by Linden Labs. 
Its a phenomenal platform that allows endless virtual freedoms in a 
world without oxygen. However, Second Life is a world in major 
transition. It is instructive and interesting as a marketer to be 
able to watch what is going on in that brave new virtual world.

I was acquainted with Second Life even before it launched. It was 
astonishing to see the technology they had developed, and I anxiously 
awaited how it would be accepted by the public. As with any ahead of 
its time technology it was immediately embraced by technological 
innovators and early adopters. There was a small group of around 
35,000 residents that felt like they had died and gone to heaven. 
They found a computing platform that allowed them to do things that 
they had dreamed of, but were never able to do before.

These first residents wanted to create a new world far from the 
masses in first life. Back when we launched Stagecoach Island for 
Wells Fargo we were very careful not to intrude. We built a separate 
private branded entrance, and our island was separate from the Second 
Life MMORPG. There are many reasons from the brand perspective why 
we did this, but there were other reasons that had more to do with 
the respect we have for the in-world residents and our own sense of 
how to reach people in a meaningful way on behalf of our clients. 
The most important was that we believed the Second Life residents 
(innovators) wouldnt have wanted us throwing up a corporate bank in 
the middle of their Utopia. We respected that and were looking to 
build a brand experience that wouldnt intrude into anybodys virtual 
reality, but rather allow for a new experience in which young adults 
could play and learn, utilizing an exciting interactive platform. We 
were able to find a happy medium. Remember, experiential marketing 
is about not interrupting folks, but providing the possibility for 
people to participate in a positive brand experience if they choose to.

I am amazed everyday at what is taking place in Second Life. The 
early residents are, and have been, feverishly working to pass things 
like the virtual bill of rights etc. These innovators are still the 
ones that make up the majority of the full-time residents. Second 
Life went to a free membership model sometime ago. This allowed for 
a lot of lookie-loos to dip a toe in the water and rarely, if ever, 
come back. The full-time residents are not happy with the influx of 
corporations into their world. Is this bad, or is this just the 
inevitable, natural evolution of any society?

Second Life has recently positioned itself in mainstream media as a 
viable platform for marketers to ply their trade. Because of it, 
brands are jumping in feet first without even really asking 
themselves if they are wanted there. Many brand marketers dont know 
what questions to ask the agencies that are working for them. They 
want to provide a compelling and pleasant brand experience, but fail 
to realize they have dropped themselves in a world where the majority 
of the population is not interested in first life issues, and does 
not want them there. Unfortunately, unless they immerse themselves 
in the world and understand its residents they cant know how to 
integrate themselves in a relevant way for the people involved.

Are brands applying the same strategies in the virtual world as they 
are in the oxygenated world? In the oxygenated world brands try to 
connect with their audiences for the purpose of creating a 
relationship and a call to action: buy. Do their audiences exist in 
the virtual worlds, and if so, is it a place they want to see you? 
These are the types of questions that must be considered before 
entering virtual worlds.

Is the rush of brands into Second Life a bad thing? If you look at 
life as a great philosopher once said, There is no good, there is no 
bad, there just is, then you must simply look at what is taking 
place in Second Life as natural progression  a virtual evolution if 
you will. Soon, the original residents that dont like whats 
happening will move on to find or build their next Utopia. Second 
Life may become a hotspot for many new residents. I will be very 
interested to see statistical data that shows the average number of 
visits from residents and window shoppers in Second Life, and the 
average time spent there. Like research in first life  what are the 
residents doing and where are they doing it? How do we reach them in 
a way that positively affects their Second Life and impacts our 
brands in their first  which is where, we all know for the most 
part, they buy our goods and services? These questions and answers 
are what will truly inform if, and how, marketers move forward in a 
world without oxygen. Im watching, and listening, and holding my 
breath.</description>
		<content:encoded><![CDATA[<p>Saw this written today</p>
<p>Retro-Marketing<br />
Marketing to People in Their First Life</p>
<p>I can vaguely recall the days when things were very different.<br />
People spent their time in a world filled with oxygen. It seems just<br />
like yesterday  OH MY  it was yesterday! Lets take a trip down<br />
memory lane shall we? The date is Jan 1st 1997, and people are<br />
starting to spend some time on this thing called the internet.<br />
Within a couple of years there was a hyper-saturated web with niche<br />
sites that had everything from exclusive glues to websites designed<br />
as destination locations for people in their mid 30s that had an<br />
affinity for poodles. Certain people claimed they would never leave<br />
the house again, and vowed to radically change their behavior.</p>
<p>Now we find ourselves in the 21st Century and the year 2006. The<br />
internet has just recently started living up to a portion of its<br />
hype. More people are connected than ever before. The internet is<br />
by far the greatest way to disseminate information to the masses at<br />
lightning speed thats ever been found. I learned this myself by<br />
building an on-line community. Turns out that people from around the<br />
world had similar things that they wanted to talk about  surprise!<br />
In my case, I am referring to experiential marketing. In this day<br />
and age, people spend dramatically more time on-line then marketers<br />
ever thought they would back in the early days.</p>
<p>But now, lets direct our attention to a current on-line phenomenon<br />
that has recently been discovered by the media. I am referring to<br />
the on-line role-playing game Second Life produced by Linden Labs.<br />
Its a phenomenal platform that allows endless virtual freedoms in a<br />
world without oxygen. However, Second Life is a world in major<br />
transition. It is instructive and interesting as a marketer to be<br />
able to watch what is going on in that brave new virtual world.</p>
<p>I was acquainted with Second Life even before it launched. It was<br />
astonishing to see the technology they had developed, and I anxiously<br />
awaited how it would be accepted by the public. As with any ahead of<br />
its time technology it was immediately embraced by technological<br />
innovators and early adopters. There was a small group of around<br />
35,000 residents that felt like they had died and gone to heaven.<br />
They found a computing platform that allowed them to do things that<br />
they had dreamed of, but were never able to do before.</p>
<p>These first residents wanted to create a new world far from the<br />
masses in first life. Back when we launched Stagecoach Island for<br />
Wells Fargo we were very careful not to intrude. We built a separate<br />
private branded entrance, and our island was separate from the Second<br />
Life MMORPG. There are many reasons from the brand perspective why<br />
we did this, but there were other reasons that had more to do with<br />
the respect we have for the in-world residents and our own sense of<br />
how to reach people in a meaningful way on behalf of our clients.<br />
The most important was that we believed the Second Life residents<br />
(innovators) wouldnt have wanted us throwing up a corporate bank in<br />
the middle of their Utopia. We respected that and were looking to<br />
build a brand experience that wouldnt intrude into anybodys virtual<br />
reality, but rather allow for a new experience in which young adults<br />
could play and learn, utilizing an exciting interactive platform. We<br />
were able to find a happy medium. Remember, experiential marketing<br />
is about not interrupting folks, but providing the possibility for<br />
people to participate in a positive brand experience if they choose to.</p>
<p>I am amazed everyday at what is taking place in Second Life. The<br />
early residents are, and have been, feverishly working to pass things<br />
like the virtual bill of rights etc. These innovators are still the<br />
ones that make up the majority of the full-time residents. Second<br />
Life went to a free membership model sometime ago. This allowed for<br />
a lot of lookie-loos to dip a toe in the water and rarely, if ever,<br />
come back. The full-time residents are not happy with the influx of<br />
corporations into their world. Is this bad, or is this just the<br />
inevitable, natural evolution of any society?</p>
<p>Second Life has recently positioned itself in mainstream media as a<br />
viable platform for marketers to ply their trade. Because of it,<br />
brands are jumping in feet first without even really asking<br />
themselves if they are wanted there. Many brand marketers dont know<br />
what questions to ask the agencies that are working for them. They<br />
want to provide a compelling and pleasant brand experience, but fail<br />
to realize they have dropped themselves in a world where the majority<br />
of the population is not interested in first life issues, and does<br />
not want them there. Unfortunately, unless they immerse themselves<br />
in the world and understand its residents they cant know how to<br />
integrate themselves in a relevant way for the people involved.</p>
<p>Are brands applying the same strategies in the virtual world as they<br />
are in the oxygenated world? In the oxygenated world brands try to<br />
connect with their audiences for the purpose of creating a<br />
relationship and a call to action: buy. Do their audiences exist in<br />
the virtual worlds, and if so, is it a place they want to see you?<br />
These are the types of questions that must be considered before<br />
entering virtual worlds.</p>
<p>Is the rush of brands into Second Life a bad thing? If you look at<br />
life as a great philosopher once said, There is no good, there is no<br />
bad, there just is, then you must simply look at what is taking<br />
place in Second Life as natural progression  a virtual evolution if<br />
you will. Soon, the original residents that dont like whats<br />
happening will move on to find or build their next Utopia. Second<br />
Life may become a hotspot for many new residents. I will be very<br />
interested to see statistical data that shows the average number of<br />
visits from residents and window shoppers in Second Life, and the<br />
average time spent there. Like research in first life  what are the<br />
residents doing and where are they doing it? How do we reach them in<br />
a way that positively affects their Second Life and impacts our<br />
brands in their first  which is where, we all know for the most<br />
part, they buy our goods and services? These questions and answers<br />
are what will truly inform if, and how, marketers move forward in a<br />
world without oxygen. Im watching, and listening, and holding my<br />
breath.</p>
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		<title>By: erik hauser</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19306</link>
		<author>erik hauser</author>
		<pubDate>Wed, 25 Oct 2006 19:02:22 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19306</guid>
					<description>that was written by me:)</description>
		<content:encoded><![CDATA[<p>that was written by me:)</p>
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		<title>By: Zen of Design&#187;Blog Archive &#187; Second Life Hits Bogus Milestone!</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19379</link>
		<author>Zen of Design&#187;Blog Archive &#187; Second Life Hits Bogus Milestone!</author>
		<pubDate>Thu, 26 Oct 2006 04:57:05 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19379</guid>
					<description>[...] What&#8217;s more intriguing are the number of other corporations that have bought into the idea that Second Life is the place to be: Coolzor has the rundown of companies that have bought in. The list includes Reuters, CNet, Adidas, Reebok, American Apparel, and some advertising agencies. Again, that&#8217;s to reach 10K users. People over on Terranova seem interested mostly in talking about Second Life as a creative genesis, but to be honest, Coolzor&#8217;s tour of Second Life makes me really happy with the men in tights games - at least in WoW, no one&#8217;s going to try to sell me shoes.           &#8226; &#8226; &#8226; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] What&#8217;s more intriguing are the number of other corporations that have bought into the idea that Second Life is the place to be: Coolzor has the rundown of companies that have bought in. The list includes Reuters, CNet, Adidas, Reebok, American Apparel, and some advertising agencies. Again, that&#8217;s to reach 10K users. People over on Terranova seem interested mostly in talking about Second Life as a creative genesis, but to be honest, Coolzor&#8217;s tour of Second Life makes me really happy with the men in tights games - at least in WoW, no one&#8217;s going to try to sell me shoes.           &#8226; &#8226; &#8226; [&#8230;]</p>
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		<title>By: Mobil Avenue &#187; Blog Archive &#187; The Times They Are a-Changin&#8217;</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19430</link>
		<author>Mobil Avenue &#187; Blog Archive &#187; The Times They Are a-Changin&#8217;</author>
		<pubDate>Thu, 26 Oct 2006 13:12:07 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19430</guid>
					<description>[...] Coolz0r&#8217;s tour provides a visualisation of some of the RL organizations already in SL. I had a good chuckle at Gifs comment to the post. Many agencies are scrambling to setup a presence in SL after their clients have entered. The wave of new arrivals hanging out a shingle continues on a daily basis. Both old and new players such as advertising agency Centric announcing their arrival in yesterday and social media agency Crayon launching today to name but two come in search of fame and fortune. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Coolz0r&#8217;s tour provides a visualisation of some of the RL organizations already in SL. I had a good chuckle at Gifs comment to the post. Many agencies are scrambling to setup a presence in SL after their clients have entered. The wave of new arrivals hanging out a shingle continues on a daily basis. Both old and new players such as advertising agency Centric announcing their arrival in yesterday and social media agency Crayon launching today to name but two come in search of fame and fortune. [&#8230;]</p>
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		<title>By: Second Life &#171; The future of advertising is here</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19446</link>
		<author>Second Life &#171; The future of advertising is here</author>
		<pubDate>Thu, 26 Oct 2006 15:57:15 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19446</guid>
					<description>[...] Op het blog van Coolz0r heeft hij een korte samenvatting gepost van wat voor grote ontwikkelingen er nog gebeurd zijn in Second Life. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Op het blog van Coolz0r heeft hij een korte samenvatting gepost van wat voor grote ontwikkelingen er nog gebeurd zijn in Second Life. [&#8230;]</p>
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		<title>By: Weekly Linkage [10-27-06] at Experience Planner</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19662</link>
		<author>Weekly Linkage [10-27-06] at Experience Planner</author>
		<pubDate>Fri, 27 Oct 2006 21:56:00 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19662</guid>
					<description>[...] Second Life Tour [Coolz0r] [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Second Life Tour [Coolz0r] [&#8230;]</p>
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		<title>By: The Reality of Branding in Second Life &#171; smartbrandblog</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19797</link>
		<author>The Reality of Branding in Second Life &#171; smartbrandblog</author>
		<pubDate>Sat, 28 Oct 2006 20:56:30 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19797</guid>
					<description>[...] If you&#8217;re interested in more on this topic, swing on over to CoolzOr. You&#8217;ll find a very interesting in-depth review of many of the brands that are venturing into the Second Life community - and some discussion on what it may all mean. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] If you&#8217;re interested in more on this topic, swing on over to CoolzOr. You&#8217;ll find a very interesting in-depth review of many of the brands that are venturing into the Second Life community - and some discussion on what it may all mean. [&#8230;]</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19821</link>
		<author>Prokofy Neva</author>
		<pubDate>Sun, 29 Oct 2006 00:33:52 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19821</guid>
					<description>Actually, the Herald offices are in a tall and well-constructed building on the mainland river sim of Louise. A very pretty area. It used to be edge-of-the-world before the Lindens built out -- it's quite respectable. In fact, being on the mainland, in its way it could be more visible and have more spontaneous visits and interactions because people exploring could fly by. 

Pro tip: take your flying avatar out of the picture -- he looks like a dork flying there and it's a sort of newbish giveaway. To get your avatar gone, use the alt button on your keyboard -- hold it down while you left-click with your mouse on any object you want in your picture -- then using that combo of held-down alt and left-click zoom around the camera angle to get past your avatar. Makes for a cleaner photo.</description>
		<content:encoded><![CDATA[<p>Actually, the Herald offices are in a tall and well-constructed building on the mainland river sim of Louise. A very pretty area. It used to be edge-of-the-world before the Lindens built out &#8212; it&#8217;s quite respectable. In fact, being on the mainland, in its way it could be more visible and have more spontaneous visits and interactions because people exploring could fly by. </p>
<p>Pro tip: take your flying avatar out of the picture &#8212; he looks like a dork flying there and it&#8217;s a sort of newbish giveaway. To get your avatar gone, use the alt button on your keyboard &#8212; hold it down while you left-click with your mouse on any object you want in your picture &#8212; then using that combo of held-down alt and left-click zoom around the camera angle to get past your avatar. Makes for a cleaner photo.</p>
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		<title>By: Basic Thinking Blog &#187; Virtuelle Welten: Reality Mashup via Augmented Reality</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19836</link>
		<author>Basic Thinking Blog &#187; Virtuelle Welten: Reality Mashup via Augmented Reality</author>
		<pubDate>Sun, 29 Oct 2006 01:46:34 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19836</guid>
					<description>[...] practice)  bookmarken mit del.icio.usdel.icio.us Digg Furl reddit Shadows Spurl Yahoo MyWeb Yigg   Trackback-URL Gelesen: 3  heute:3 [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] practice)  bookmarken mit del.icio.usdel.icio.us Digg Furl reddit Shadows Spurl Yahoo MyWeb Yigg   Trackback-URL Gelesen: 3  heute:3 [&#8230;]</p>
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		<title>By: Coolz0r</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19906</link>
		<author>Coolz0r</author>
		<pubDate>Sun, 29 Oct 2006 13:34:17 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-19906</guid>
					<description>Prokofy, thanks for the tips. I was already aware that I could make me disappear, but I choose to show myself, since I was giving a tour. :) I'll check out the Herald building and thanks for the tips.

I know I look like a dork. Besides the fact that I am a dork, I didn't wear my suit and I still have to buy a decen skin. :) I'll work on that. See you around in SL maybe :)</description>
		<content:encoded><![CDATA[<p>Prokofy, thanks for the tips. I was already aware that I could make me disappear, but I choose to show myself, since I was giving a tour. :) I&#8217;ll check out the Herald building and thanks for the tips.</p>
<p>I know I look like a dork. Besides the fact that I am a dork, I didn&#8217;t wear my suit and I still have to buy a decen skin. :) I&#8217;ll work on that. See you around in SL maybe :)</p>
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	<item>
		<title>By: David Meerman Scott</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-20117</link>
		<author>David Meerman Scott</author>
		<pubDate>Mon, 30 Oct 2006 16:01:02 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-20117</guid>
					<description>Excellent overview. Thank you. This is the best collection of corporate outposts within Second Life that I've seen! CHeers, David</description>
		<content:encoded><![CDATA[<p>Excellent overview. Thank you. This is the best collection of corporate outposts within Second Life that I&#8217;ve seen! CHeers, David</p>
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	<item>
		<title>By: The Meshverse Journal &#187; Nice Tour of Branding In Second Life</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-21097</link>
		<author>The Meshverse Journal &#187; Nice Tour of Branding In Second Life</author>
		<pubDate>Sun, 05 Nov 2006 13:59:36 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-21097</guid>
					<description>[...] Coolzor Marketing Thoughts [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Coolzor Marketing Thoughts [&#8230;]</p>
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	<item>
		<title>By: www.best-practice-business.de/blog &#187; Second Life Tour vom coolzOr-Blogger</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-21736</link>
		<author>www.best-practice-business.de/blog &#187; Second Life Tour vom coolzOr-Blogger</author>
		<pubDate>Wed, 08 Nov 2006 18:08:06 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-21736</guid>
					<description>[...] Nach dem Motto: &#8220;Bilder sagen mehr als 1.000 Worte&#8221;, ist der coolzOr-Blogger auf Reise innerhalb von SL gegangen und hat viele Eindr&#252;cke nicht nur via Text sondern auch via Bild festgehalten. Und das Gute daran: Er teilt die Eindr&#252;cke mit Euch kostenlos. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Nach dem Motto: &#8220;Bilder sagen mehr als 1.000 Worte&#8221;, ist der coolzOr-Blogger auf Reise innerhalb von SL gegangen und hat viele Eindr&#252;cke nicht nur via Text sondern auch via Bild festgehalten. Und das Gute daran: Er teilt die Eindr&#252;cke mit Euch kostenlos. [&#8230;]</p>
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	<item>
		<title>By: &#187; First Tabloid In Second Life - Coolz0r - Marketing Thoughts</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-21877</link>
		<author>&#187; First Tabloid In Second Life - Coolz0r - Marketing Thoughts</author>
		<pubDate>Thu, 09 Nov 2006 13:22:41 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-21877</guid>
					<description>[...] Yes, in come the media. Reuters and BigBrother have made their moves, now it&#8217;s time for the tabloids to follow. Axel Springer, the publisher of Germany&#8217;s top-selling Bild newspaper, is poised to launch a weekly paper designed to sate the virtual population&#8217;s appetite for news and gossip. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Yes, in come the media. Reuters and BigBrother have made their moves, now it&#8217;s time for the tabloids to follow. Axel Springer, the publisher of Germany&#8217;s top-selling Bild newspaper, is poised to launch a weekly paper designed to sate the virtual population&#8217;s appetite for news and gossip. [&#8230;]</p>
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	<item>
		<title>By: the new shelton wet/dry</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-24071</link>
		<author>the new shelton wet/dry</author>
		<pubDate>Tue, 21 Nov 2006 17:27:57 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-24071</guid>
					<description>[...] + Brands advertising in Second Life [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] + Brands advertising in Second Life [&#8230;]</p>
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		<title>By: The virtually real economy in Second Life at chilibean</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-25671</link>
		<author>The virtually real economy in Second Life at chilibean</author>
		<pubDate>Sat, 02 Dec 2006 08:50:04 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-25671</guid>
					<description>[...] I mentioned that a number of companies have launched themselves into Second Life.  Given the obvious value in being in such an innovative market, this shouldn&#8217;t come as a surprise.  These companies include Reuters, Adidas and Sun Microsystems.  Even General Motors recently opened a virtual dealership in Second Life.  For a review of many of the companies and people who have made a home for themselves in Second Life, take a look at this review on Coolz0r. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I mentioned that a number of companies have launched themselves into Second Life.  Given the obvious value in being in such an innovative market, this shouldn&#8217;t come as a surprise.  These companies include Reuters, Adidas and Sun Microsystems.  Even General Motors recently opened a virtual dealership in Second Life.  For a review of many of the companies and people who have made a home for themselves in Second Life, take a look at this review on Coolz0r. [&#8230;]</p>
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		<title>By: volkov</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-52019</link>
		<author>volkov</author>
		<pubDate>Tue, 06 Mar 2007 17:18:34 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-52019</guid>
					<description>I think that advertising in Second Life is very interesting, and opens up many possibilites for marketing. I wrote about Second Life in my own blog. http://callfromnextlife.blogspot.com/2007/02/second-life-to-go-open-source.html</description>
		<content:encoded><![CDATA[<p>I think that advertising in Second Life is very interesting, and opens up many possibilites for marketing. I wrote about Second Life in my own blog. <a href="http://callfromnextlife.blogspot.com/2007/02/second-life-to-go-open-source.html" rel="nofollow">http://callfromnextlife.blogspot.com/2007/02/second-life-to-go-open-source.html</a></p>
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		<title>By: Anonymous</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-55714</link>
		<author>Anonymous</author>
		<pubDate>Wed, 21 Mar 2007 22:24:21 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-55714</guid>
					<description>[...] » Second Life Tour - Coolz0r - Marketing Thoughts une visite des grandes marques dans secondlife, screenshots a l appui  (tags: secondlife marketing web2.0 brands rmg bank) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] » Second Life Tour - Coolz0r - Marketing Thoughts une visite des grandes marques dans secondlife, screenshots a l appui  (tags: secondlife marketing web2.0 brands rmg bank) [&#8230;]</p>
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		<title>By: Talking Voices: Word of Mouth for the World &#187; Brands In Second Life</title>
		<link>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-82595</link>
		<author>Talking Voices: Word of Mouth for the World &#187; Brands In Second Life</author>
		<pubDate>Tue, 19 Jun 2007 22:46:29 +0000</pubDate>
		<guid>http://www.coolmarketingthoughts.com/2006/10/25/second-life-tour/#comment-82595</guid>
					<description>[...] This article is an overview of how corporates are embracing the new medium, including Reuters, C&#124;Net, Adidas, Reebok, Toyota, Nissan, Sun Computers and IBM. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] This article is an overview of how corporates are embracing the new medium, including Reuters, C|Net, Adidas, Reebok, Toyota, Nissan, Sun Computers and IBM. [&#8230;]</p>
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