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Mushroom Life Simulator

24 Sep 2006

This is a very cool piece of Code-Art to check out: there’s a 20 by 20 squared field set up. You have to make contours (figures) in the squares by clicking on them. Doing so, you ’seed’ mushrooms. Make sure you seed plenty so it looks like the first screenshot I took. Then press the ‘generation’ button to start. You’ll see the formula start to work and ‘calculate’ generations, showing the results instantly (as illustrated in the second image below)

Mushroom Seeding Field

Resulting process in action:

Mushroom Process Results

When it’s all finished, or if you can’t wait that long: earlier, you can start clicking randomly in the field (click fast in circular movements) to activate new generations of mushrooms.

Mushrooms follow these rules:
For each generation,
a mushroom with 1 or 0 neighbor dies (loneliness),
a mushroom with 4 or more neighbors dies (overcrowding),
a mushroom with 2 or 3 neighbors survives (stability),
an empty space with 3 neighbors sprouts a new mushroom (birth).

Check out:
Art Project: Mushroom Life
by Kaiyijo
A Mushroom perspective on John Conway’s Game of Life

Also check out Kaiyijo’s site, by the way. It’s a Flash beauty!

 
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Posted by Miel Van Opstal in Design, Games, Geek, Interactive

 

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